Block Reference


Machines, Bodies, and GroundsRepresent machines and bodies
JointsAdd degrees of freedom
Constraints and DriversRemove degrees of freedom
Actuators and SensorsInitiate, impose, and measure mechanical motions
Force ElementsGenerate interbody forces
Interface ElementsInterface three-dimensional motion with one-dimensional domains in Simscape
UtilitiesMiscellaneous useful blocks

Machines, Bodies, and Grounds

BodyRepresent customizable rigid body
GroundRepresent immobile point at rest in World
Machine EnvironmentSet up mechanical environment for machine
Shared EnvironmentConnect two mechanical components so that they share same mechanical environment

Joints

Assembled JointsCollocated joints
Disassembled JointsDislocated joints
Massless ConnectorsRigidly separated joints

Assembled Joints

BearingRepresent composite joint with one translational and three rotational DoFs
BushingRepresent composite joint with three translational and three rotational DoFs
Custom JointRepresent customizable composite joint with up to three translational and up to three rotational degrees of freedom
CylindricalRepresent composite joint with one translational DoF and one rotational DoF, with parallel translation and rotation axes
GimbalRepresent composite joint with three rotational DoFs
In-PlaneRepresent composite joint with two translational DoFs
PlanarRepresent composite joint with two translational DoFs and one rotational DoF, with rotational axis orthogonal to plane of translational axes
PrismaticRepresent prismatic joint with one translational degree of freedom
RevoluteRepresent assembled revolute joint with one rotational degree of freedom
ScrewRepresent composite joint with one translational DoF and one rotational DoF, with parallel translation and rotation axes and linear pitch constraint between translational and rotational motion
Six-DoFRepresent composite joint with three translational and three rotational DoFs
SphericalRepresent assembled spherical joint with three rotational degrees of freedom
TelescopingRepresent composite joint with one translational and three rotational DoFs
UniversalRepresent composite joint with two rotational DoFs
WeldRepresent joint with no DoFs

Disassembled Joints

Disassembled CylindricalRepresent disassembled cylindrical joint, with one translational DoF and one rotational DoF along and about misaligned axes, with no constraints
Disassembled PrismaticRepresent disassembled prismatic joint with one translational degree of freedom along misaligned axes
Disassembled RevoluteRepresent disassembled revolute joint with one rotational degree of freedom about misaligned axes
Disassembled SphericalRepresent disassembled spherical joint with three rotational degrees of freedom about dislocated pivots

Massless Connectors

Revolute-RevoluteRepresent composite joint composed of two revolute primitives spatially separated by massless connector of constant length
Revolute-SphericalRepresent composite joint composed of revolute and spherical primitives spatially separated by massless connector of constant length
Spherical-SphericalRepresent composite joint composed of two spherical primitives spatially separated by massless connector of constant length

Constraints and Drivers

Angle DriverSpecify angle between two body axis vectors as function of time
Distance DriverSpecify distance between two Body CS origins as function of time
Gear ConstraintConstrain rotational motion of two bodies to move along tangent pitch circles
Linear DriverSpecify component of vector difference of two Body CS origins as function of time
Parallel ConstraintConstrain body axis vectors of two bodies to be parallel
Point-Curve ConstraintConstrain motion of point on one body to be along curve on another body
Velocity DriverSpecify linear combination of the linear and angular velocities of two bodies as function of time

Actuators and Sensors

Body ActuatorApply force or torque to body
Body SensorMeasure body motion
Constraint & Driver SensorMeasure constraint force or torque between pair of constrained bodies
Driver ActuatorApply relative motion between a pair of constrained bodies through driver
Joint ActuatorApply force, torque, or motion to joint primitive
Joint Initial Condition ActuatorApply initial positions and velocities to primitives of Joint before starting simulation
Joint SensorMeasure motion of and force or torque on joint primitive
Joint Stiction ActuatorApply classical friction to joint primitive
Variable Mass & Inertia ActuatorVary mass and inertia on body at specific Body coordinate system as function of time (not including thrust force or torque)

Force Elements

Body Spring & DamperModel damped linear oscillator force between two bodies
Joint Spring & DamperModel damped linear oscillator force or torque on prismatic or revolute joint between two bodies

Interface Elements

Prismatic-Translational InterfaceConnect prismatic primitive to one-dimensional Simscape mechanical translational elements
Revolute-Rotational InterfaceConnect revolute primitive to one-dimensional Simscape mechanical rotational elements

Utilities

Connection PortCreate Physical Modeling connector port for subsystem
Continuous AngleConvert discontinuous, bounded angular output from sensor to continuous, unbounded angular output
Mechanical Branching BarMap multiple sensor or actuator lines to one sensor or actuator port on Joint, Constraint, or Driver, or to one Body coordinate system port on Body
RotationMatrix2VRConvert 3-by-3 rotation matrix to equivalent VRML form of rotation axis and angle
  


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