| Files Posted by Luigi |
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| 08 Jan 2009 |
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QuickerHull Algorithm A trick to improve performances of convhulln on large models in low dimension.
Author: Luigi Giaccari |
2d, 3d, aerospace, automotive |
13 |
0 |
|
| 07 Jan 2009 |
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Surface recostruction from scattered points cloud Part2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
3d, cloud, cocone, crust |
87 |
0 |
|
| 02 Jan 2009 |
|
Surface recostruction from scattered points cloud Part1 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form
Author: Luigi Giaccari |
3d, surface, recostructi..., mesh |
550 |
1 |
5.0 |
2 ratings
|
| 02 Jan 2009 |
|
Ultra-fast Nearest neighbor search Builds a nearest neighbor graph in a very short time.In many cases is faster than ANN library.
Author: Luigi Giaccari |
kd tree, search, optimizatio..., image compr... |
543 |
7 |
5.0 |
3 ratings
|
| 11 Dec 2008 |
|
K-nearest neighbors search A Mex implementation of the brute search algorithm. Supports KNN and Radius Search.
Author: Luigi Giaccari |
image proce..., mathematics, optimizatio..., statistics |
126 |
0 |
|
| Files Tagged by Luigi |
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| 08 Jan 2009 |
|
QuickerHull Algorithm A trick to improve performances of convhulln on large models in low dimension.
Author: Luigi Giaccari |
2d, 3d, aerospace, automotive |
13 |
0 |
|
| 07 Jan 2009 |
|
Surface recostruction from scattered points cloud Part2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
3d, cloud, cocone, crust |
87 |
0 |
|
| 02 Jan 2009 |
|
Surface recostruction from scattered points cloud Part1 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form
Author: Luigi Giaccari |
3d, surface, recostructi..., mesh |
550 |
1 |
5.0 |
2 ratings
|
| 02 Jan 2009 |
|
Ultra-fast Nearest neighbor search Builds a nearest neighbor graph in a very short time.In many cases is faster than ANN library.
Author: Luigi Giaccari |
kd tree, search, optimizatio..., image compr... |
543 |
7 |
5.0 |
3 ratings
|
| 11 Dec 2008 |
|
K-nearest neighbors search A Mex implementation of the brute search algorithm. Supports KNN and Radius Search.
Author: Luigi Giaccari |
image proce..., mathematics, optimizatio..., statistics |
126 |
0 |
|
| Files matching Luigi's watchlist |
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| 08 Jan 2009 |
|
QuickerHull Algorithm A trick to improve performances of convhulln on large models in low dimension.
Author: Luigi Giaccari |
2d, 3d, aerospace, automotive |
13 |
0 |
|
| 07 Jan 2009 |
|
Surface recostruction from scattered points cloud Part2 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form.
Author: Luigi Giaccari |
3d, cloud, cocone, crust |
87 |
0 |
|
| 07 Jan 2009 |
|
Couple Serial and parallel way in a couple mechanism.
Author: Marco |
double, couple, instant, serial |
4 |
1 |
1.0 |
1 rating
|
| 02 Jan 2009 |
|
Surface recostruction from scattered points cloud Part1 Builds a triangulated surface given a 3D points cloud. They do not need to be in the z=f(x,y) form
Author: Luigi Giaccari |
3d, surface, recostructi..., mesh |
550 |
1 |
5.0 |
2 ratings
|
| 02 Jan 2009 |
|
Ultra-fast Nearest neighbor search Builds a nearest neighbor graph in a very short time.In many cases is faster than ANN library.
Author: Luigi Giaccari |
kd tree, search, optimizatio..., image compr... |
543 |
7 |
5.0 |
3 ratings
|
|
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