Real-Time Windows TargetĀ 3.2
Product Description
- Introduction and Key Features
- Working with Real-Time Windows Target
- Testing Your Model in Real Time
- Connecting Physical Devices with Real-Time Windows Target
Connecting Physical Devices with
Real-Time Windows Target
Real-Time Windows Target includes a set of I/O blocks that provide connections between the physical I/O board and your real-time model. You can run hardware-in-the-loop simulations and quickly observe how your Simulink model responds to real-world behavior. The block library lets you connect I/O signals for operation with numerous I/O boards.
The included I/O blocks allow communication with remote devices, using either ASCII or binary data protocols of arbitrary format. Supported communication media include serial line (RS232) or standard network connection using User Datagram Protocol (UDP).
- Digital Input blocks enable you to connect digital input signals to your Simulink block diagram.
- Digital Output blocks connect digital signals from your Simulink block diagram to control external hardware.
- Analog Input blocks enable you to use A/D converters that digitize analog signals for use as inputs to your Simulink block diagrams.
- Analog Output blocks enable your Simulink block diagram to use D/A converters to output analog signals from your Simulink model.
- Counter Input blocks enable you to count pulses or measure frequency using hardware counters on your I/O board(s).
- Frequency Output blocks enable you to generate pulse width modulation (PWM) signals on your I/O board(s).
- Encoder Input blocks enable you to include feedback from optical encoders.
- Packet Input blocks enable you to receive unformatted binary data.
- Packet Output blocks enable you to send unformatted binary data.
- Stream Input blocks enable you to receive formatted ASCII data.
- Stream Output blocks enable you to send formatted ASCII data.
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